My first full body character model which is still a work in progress, I named her Alice. I modeled her in the style of a cartoon character.
Head model up close.
The body so far still a work in progress.
Friday, May 29, 2015
Grenades BOOM!! (W.I.P)
A set of three grenades that I created, I am working on textures for them. The type of grenades from left to right are M26, M67, and the MK2
3D Barrels
High poly and low poly barrels that I created in Maya and textured using Photoshop.
High Res: Low Res
Faces: 1488 Faces: 408
Verts: 2976 Verts: 816
High Res: Low Res
Faces: 1488 Faces: 408
Verts: 2976 Verts: 816
Japanese Shrine (08/11/2014)
Angelina Jolie (06/20/2014)
Angelina Jolie head model, my second ever model of a human head. I learned a lot about organic modeling while creating this model. I also learned a lot about creating hair, which is all I have left to complete on this project.
Decided to go with polygon hair instead of maya hair. Skin texture and eyes are complete, only have to remove eyebrow texture.
Maya hair strands created from curves.
I am still trying to figure out how to close all the gaps in Maya hair.
Complete head model created with maya.
Maya hair strands created from curves.
I am still trying to figure out how to close all the gaps in Maya hair.
Thursday, May 28, 2015
Texturing Practice: Brickwall
I decided to teach myself how to make and bake textures. I decided to create a brick wall, I created a high poly wall and then used that to create to low poly (flat plane) version of the wall.
High poly
Low poly (flat plane)
High poly
Low poly (flat plane)
Modern Room (11/08/2012)
I decided to create a room using all the models I created for different animation projects. I never got around to texturing it, I might go back.
Revolver (08/02/2011)
My first gun model, a western revolver. I made two versions a high poly version as well as low poly.
High poly
Low poly
High poly
Low poly
Labels:
3d,
autodesk maya,
game model,
gun,
revolver,
western
Colt 45 handgun (10/13/2011)
1970's Room (03/30/2011)
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